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- I had the same problems with the contrail object stretching when the
- bones were moved. The technique works fine, however, for a rocket taking
- off straight into the air (a la Shuttle liftoffs). I predict that, to
- accomplish the task, a spine of bones would need to be created.
-
- Another problem I had was obtaining the proper transparency at the bottom
- of the contrail using the fractal noise technique described. I ended up
- creating a gradient black-2-white iff image that I mapped cylindrically
- as a transparency. The problem with this, however, is that the bottom of
- the trail disappears in a noticeable straight-line edge. I put a wave
- pattern in the black-2-white blend in the image map, and that helped.
- Moving the image horizontally over the trail gave the trail-off end more
- life.
-
- An addition to the technique might be to create a heavily polygoned
- donut, displacement mapped, that grows out of the base of the rockets
- origin point, creating the horizontal blast that's a signature of
- take-off. Haven't tried it yet, though.
-
- One question: Could someone explain what the useful range of values are
- for transparency edge threshhold? I've seen values less than 1 make the
- edges increasingly solid. But different values greater than 1 don't seem
- to be "different" from one another. In fact, I recall trying a value of
- 10 and thinking that a value of 1 offered a softer edge.
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- SGB
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